Description: < Physics for game developers>> PHYSICS FOR GAME DEVELOPERS
CHAPTER 17 EXAMPLE PROGRAM
NAME: Hover
PURPOSE: To demonstrate 2D rigid body simulation
BY: David Bourg
DATE: 09/01/00
COPYRIGHT: Copyright 2000 by David Bourg
Focus on collision detection and responce. Platform: |
Size: 485635 |
Author:毛毛 |
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Description: Open Dynamics Engine,物理/力学模拟的SDK,解决碰撞检测,刚体运动等,非常适合于游戏开发。-Open Dynamics Engine, physical / mechanical simulation of the SDK, solution collision detection, rigid-body movement, is well suited to game development. Platform: |
Size: 1763421 |
Author:罗宾 |
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Description: 我自己采用SDK和DX制作的小人打怪物游戏,涉及碰撞检测,背景音乐,怪物随机移动和发射,希望对游戏初学者有所帮助。内含可执行文件,拷贝到和图片同一目录下可运行。-I use DX SDK and the production of small monster fighting game involving collision detection, background music, movement and random monster fired, and I hope to help beginners game. Intron executable file, copy and pictures to the same directory can run. Platform: |
Size: 2397517 |
Author:赵刚 |
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Description: 碰撞检测算法以及如何用精简的c语言实现,对学生学习OpenGL有帮助-collision detection algorithms, and how to streamline the c language, students learn to help OpenGL Platform: |
Size: 19475 |
Author:高大大 |
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Description: 这是用于碰撞检测的程序,我提供了他的类文件-This is for collision detection procedures, I will provide the types of documents Platform: |
Size: 11092 |
Author:董思磊 |
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Description: PQP is a library for performing three types of proximity queries on a pair of geometric models composed of triangles:
collision detection - detecting whether the two models overlap, and optionally, all of the triangles that overlap.
distance computation - computing the minimum distance between a pair of models, i.e., the distance between the closest pair of points.
tolerance verification - determining whether two models are closer or farther than a tolerance distance.
-PQP is a library for performing three types proximity of queries on a pair of geometric mode ls composed of triangles : collision detection-detecting whether the tw o models overlap, and optionally, all of the triangles that overlap. distance com putation-computing the minimum distance betw een a pair of models, ie, the distance between the closest pair of points . tolerance verification-determining whethe r two models are closer or farther than a toleran ce distance. Platform: |
Size: 493643 |
Author:bilka |
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Description: 一个J2ME平台上的格斗游戏DEMO,jbuilder建的项目,实现了格斗类游戏的大部分功能包括角色动作设计,碰撞检测,滚动地图等功能-a J2ME platform fighting game DEMO, JBuilder construction of the project, achieving a fighting game, including most of the functional role is the design, collision detection, map features such as rolling Platform: |
Size: 224695 |
Author:张瀚 |
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Description: 完全只用系统的API(纯系统API)的游戏。现在正做个45度角3D网络游戏,前一个网络游戏是第一人称射击,以后还会写教程贴出来的。
游戏处理过程:
获取随机数----移动到随机位置----获取输入----处理输入----判断是否攻击了----发射子弹----检测碰撞----处理击中事件。
大体就是这样了,希望对您有所启发和帮助,-exclusively with the API (pure system API) of the game. Now to be a 45-degree angle 3D online games, before a game is the first-person shooter, after affixed also wrote the handbook. Game process : random-access to mobile random-access location importation importation ---- ---- determine whether the attack fired bullets ---- ---- ---- Collision Detection hit handled the incident. This is a broad, and I hope to inspire you and help Platform: |
Size: 892930 |
Author:方明 |
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Description: 是一个有关游戏中的碰撞检测例子,是一个简单的碰撞检测测试例子代码.-is one of the game's collision detection example is a simple collision detection test case code. Platform: |
Size: 60350 |
Author:于晓烨 |
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Description: 一个简单的3D游戏射击碰撞检测方面的小例子.是用VC做的.-a simple 3D shooting game collision detection of small examples. VC is done. Platform: |
Size: 113842 |
Author:于晓烨 |
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Description: 游戏中用到的颜色碰撞检测,很不错啊,做2d 游戏的很有用的材料,gdi-game to use the color collision detection, very bad thing, so 2d game very useful material, gdi Platform: |
Size: 1346653 |
Author:荣天 |
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Description: 仿3D射击游戏,做出了简单的碰撞检测,有声音.虽然还不完善,但效果不错,也可以在此框架上扩展自己的效果和功能.-imitation 3D shooting game, made a simple collision detection, voice. Although not perfect, but it worked quite well. also on this framework to expand their effectiveness and functionality. Platform: |
Size: 98677 |
Author:ztl |
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Description: 关于DIRECTX9.0C的一个小场景的编程,AABB碰撞盒检测,.X文件骨骼动画的导入-DIRECTX9.0C on the scene of a small programming, AABB box collision detection, . X-bones document into animation Platform: |
Size: 5584076 |
Author:ritter |
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Description: Opengl,小车的交互,实现了碰撞检测,读取3ds模型,AI等功能-Opengl Trolley interactive and realized the collision detection, reading 3ds model features such as AI Platform: |
Size: 360118 |
Author:毕文元 |
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